Advertisements


 
The RPG Observer > Interviews > Interview: Xseed talks Little King's StoryInterview: Xseed talks Little King's Story
Marvelous Entertainment's Little King's Story for the Wii isn't your standard RPG. More of a simulation title, you take command of a boy named Corobo who, with the help of a magic crown that lets him beguile any person and make them obey any command, becomes king.

The game's release is quickly approaching, so we tracked down Xseed PR representative Jimmy Soga and had a discussion about Little King's Story, unannounced games Xseed and Marvelous have in their arsenal, and several other topics.


The above movie is from Rising Star Games, who's publishing Little King's Story in Europe. The 2009 date at the end reflects the European release. Little King's Story will be released in North America in winter 2008.

Phil Clayton, The RPG Observer: Good day, and thanks for taking the time to talk to us. How's California treating ya?

Jimmy Soga, Xseed Games: Good day to you too and not a problem at all. Life in Cali is the same ‘ol with great weather, ridiculous traffic, and blue-grey sky.

The RPGO: First, a question that deviates from the main topic at hand if you don't care too much. How did Xseed's co-publishing agreement with Marvelous Entertainment come about, and how long was it in the works?

Soga: Our first project together was Valhalla Knights for the PSP and we really enjoyed working with each other. Later Marvelous was looking to branch out to the US and they were looking for a co-publishing partner. We started talking with Marvelous about a year ago and finalized our deal in April 08.

The RPGO: For the unknowing, what's the gist of Little King's Story?

Soga: Little King's Story is a tale about a timid little boy named Corobo. One day he comes across a crown infused with a mysterious power to charm any person around him and make them follow any order. Then an adventurer named Howzer the bull-knight appears and tells Corobo that he is the true king he was searching for. It is now up to Corobo to become the best king ever and to turn his sleepy hamlet into the best kingdom ever.

The title is designed and developed by an all star cast consisting of Yasuhiro Wada (Creator of Harvest Moon), Hideo Minaba (Art Director of Final Fantasy XII) and Youichi Kawaguchi (Main Programmer for Dragon Quest VII) and it combines life-simulation, real-time strategy, and adventure elements along with a great storyline that casual to core gamers will enjoy.

The RPGO: Why the name change?

Soga: I'm assuming you're talking about the name change from "King's Story" to "Little King's Story"? Well actually, before Little King's Story had its official title we called it "Project O." I think it was 1up.com that picked up the news and called it "King's Story" which is the direct translation of the Japanese title. So "King's Story" was never the official title. After consolidating with Japan, US, and Europe, we thought "Little King's Story" describes the game the best.

The RPGO: How do the controls work? I hear that you only use one button...?

Soga: The controls are very simple but using only one button was what the developers had in mind in the early stage of development. For control, the player will use the Wii remote as well as the Nunchuk. Mainly you'll use the Nunchuk to control your character and A button and B button to give orders to your people. However you'll be able to use other buttons to bring up menus and other functions.

The RPGO: Why Little King's Story and not a different game? Outside of "this game is awesome because I have bills to pay too" stuff, what about Little King's Story do you think will resonate with us North Americans?

Soga: One of the greatest aspects of this game that I love is that instead of ordering generic characters around you really get to feel close to the citizens of your kingdom. Of course the relationship of you (king) and the followers (citizens) will always be the same. Meaning you're the king and they are your subjects.

However the citizens will live their lives in the kingdom as well. They have their personal lives and each have different characteristics. Depending on how you play the citizens can grow to love or hate you. You can order them to work them to death or look out for them. As king, you have to work for the happiness of all your subjects, but you can disrupt their way of life if you choose so.

The RPGO: ...and what's *not* good about Little King's Story? :)

Soga: This is a tough one… This may sound like a cheesy PR reply but I honestly can't think of anything *not* good about the game so far. The ROM we have now is still 70% complete, but it's fun and looks very promising.

I'll leave the not good factor up to you guys when you get your hands on it.

The RPGO: Speaking of other games: Master of the Monster Lair, I was surprised to hear that Atlus is publishing this one since you guys published the last Dungeon Maker title. What's the story on that?

Soga: All games are basically title by title basis. We did form a co-publishing relationship with Marvelous Entertainment but you'll see that Natsume will continue to publish the Harvest Moon series and Atlus will be publishing the Luminous Arc series.

The RPGO: How's the art contest a comin'? I can still enter, right? Isn't my art SO awesome?


In the future, a scientist in an artificial intelligence labratory gets bored during lunch and starts randomly scribbling on a piece of paper. Unfortunately, he spills his coffee on his desk, shorting out his keyboard, soaking the drawing, and causing a freak accident. The result is the Scribblenator, who becomes sentient and commandeers a time machine to go back in time and be a dick.

Soga: Very interesting (laughs). The team was really gracious to have one Grand Prize Winner's illustration to become an actual in-game character, while ninety-nine other illustrations will be displayed in the in-game museum exhibit. I'm really excited and looking forward to how this will turn out.

If you could have sent it in before August 1st then it would have been in with the rest of the entries to be picked by the team. However the background of the character doesn't seem to fit with the theme of Little King's Story.

The RPGO: So moving on, people might've played a similar game recently in Final Fantasy Crystal Chronicles: My Life as a King. If you know much about that game, can you explain how Little King's Story is similar, and also how it's different?

Soga: I suppose the similar part will be that in both games you'll be able to experience the life of a king but I think the producer Kimura-san said it best when comparing Little King's Story and My Life as a King, "My Life as a King has a downloadable game with actual simulation gameplay while ours is a packaged title and has a funny fairy tale-like story."

The RPGO: So before we wrap it up here...anything big you want to let us in on? Billy and I covered your stuff on RPGamer for free for years. That's gotta be worth something, right? C'mooon, throw us a bone. You know you wanna :D

Soga: Well, as you know we have a lot of titles coming out. For now the list consists of:

Valhalla Knights 2 (PSP) Oct. 1, 2008 –Co-published with Marvelous Ent. USA

Populous DS (DS) Oct., 2008

KORG DS-10 Synthesizer (DS) Oct., 2008

Retro Game Challenge (DS) Winter 2008

Little King's Story (Wii) Winter 2008 –Co-published with Marvelous Ent. USA

Avalon Code (DS) 2009 –Co-published with Marvelous Ent. USA

Rune Factory Frontier (Wii) 2009 –Co-published with Marvelous Ent. USA

To the above list we have 3 unannounced titles. We will announce one title (Wii) at the end of this month and announce the other two (DS and Wii) at TGS in October. All three are co-published with Marvelous Entertainment USA. (editor's note: one of these titles has since been confirmed to be Muramasa: The Demon Blade (Oboro Muramasa Youtouden by Nintendo Power)

The RPGO: And last, but certainly not least: bring over Shiren 3 if Sega doesn't please. Thanks.

Soga: We'll do our best :)

The RPGO: Thanks again for your time, Jimmy! Hope all of you guys have a fantabulous week. Don't work too hard.

Soga: It's always a pleasure. Thanks and right back at you.